Thursday 20 October 2011

Battle for Bak

Soviet forces have taken the town of Bak, the last major settlement before Ratzeburg. NATO has dispatched a platoon to retake the town and push the enemy forces back.


East Germans occupy the town.


British forces entered through the woods with armoured support on the other side of the town.



A British fire team trade fire with some East Germans occupying a shop, they come out the worse of it.



East German reinforcements arrive on the right flank, putting the British under serious pressure.


British forces concentrate fire into a East German occupied house. The resulting damage to the house makes it an even more defendable position, and a stray rocket sets a nearby shop on fire.


East Germans quickly move there forces to the right flank and over run the British position.


British forces are eventually forced to retreat, carrying their casualties with them.


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Another game of complete failure for me, I'm still trying to get a handle on the tactics of this game. Again Dave got to start in the superior defensive position, but he also drew only good fog of war cards. Getting an extra light vehicle, a fire team, a superior defensive position, and setting any building on fire (unlucky I wasn't in any at the time). At this point I think even if I was playing well luck would just pull the rug from under me.

Thursday 13 October 2011

Battle for Mechow

NATO reconnaissance has reported an East German forward command centre in the town of Mechow. The Irish Rangers have been sent to take the command centre, transmit any important information back to HQ and extract themselves as quickly as possible.


British forces occupy a control tower on the outskirts of the town.


East German forces are on their way back to the town when they notice the British forces.


The British Fire team in the control tower put heavy fire into a unit of East Germans. The favour is returned however, as the rest of the enemy forces open up on the tower.


British forces come under heavy fire as one of the FV432's explode. Luckily the crew escape. A nearby fire team also goes down.


A British fire team trade fire with some East Germans in the wood. They eventually manage to flush them out and enter the enemy command centre.


With the intel successfully transmitted back to base, British force begin to disengage. A heavy price was paid but hopefully the intel will make up for it.



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I was a little out numbered in this game but managed to just achieve my objective. Dave also did and again I took a hammering in casualties so lost badly. It seems almost a guarantee at this point that, while I roll roughly only a few more casualty rolls then Dave, I get about 3 times as many deaths as him.

Wednesday 5 October 2011

Battle for Mustin

After driving back the Soviets in a number of engagements, NATO make a daring push deep behind Soviet lines.

The Irish Rangers have been assigned to take the town of Mustin and if possible rescue any POWs in the nearby East German command centre. East German resistance is expected to be strong.


British forces move into the town and take up position in a tower block. Their movement is responded to with heavy enemy fire.


With medic support, the British reply by disabling an East German BTR-60P.


The near by East Germans fire team go down under coordinated British fire. The escaped BTR crew are forced to provide emergency first aid.


British forces move into the town but suffer lethal casualties.


East German forces surround the town as British forces lay down fire to cover their retreat.


Night begins to fall as British forces retreat under fire.


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Luck just wasn't with me, and I made a few mistakes in the opening turns. I rolled only a few more casualty rolls then Dave yet lost 4 guys to his 1. I didn't set up proper overwatches at the start which cost me a lot of momentum. Just as I was clinging on, Dave draws an off-field sniper that rolls 5D10 against any infantry unit at the start of each turn. Typical...